I've added "
Barbarians of Lemuria" to my list of projects for 2012. This comes from a desire to use my
Dwarven Forge terrain for some "Dungeon Crawl" expeditions. I've been pondering what rules to use for a while - we tried modifying
Broadsword Adventures/Fantastic Worlds from
Rattrap Productions. These are good rules - really good rules actually - but the magic in Broadsword Adventures was a little too vague as I recall. Then I tried converting D&D magic - in sort of a D&D-BA Mash-up, with limited success. It wasn't that it didn't work, it's just I wasn't too inspired by it all in the end.
I've tried the
Song of Blades and Heroes from
Ganesha Games, but some aspects of it were a little too loosey-goosey for my tastes.
Two Hour Wargames has some good ideas, and my "
Band of Joyous Heroes" rules is based on that system, but those rules are still being developed. Why not use this as part of the development process? Well, maybe I will - but right now I have set those aside. Maybe I'll come back to them, maybe not.
Barbarians of Lemuria is more an RPG than tabletop skirmish game, but it offers a certain flavour that makes it attractive to me. For one, it emphasizes the Conan-style Sword & Sorcery - lightly armoured barbarians over plate armoured knights. It isn't medieval Europe or Tolkien's Middle Earth, which is a good thing. The rules are simple, but I have yet to determine if they actually work in the role I intend. I was up in North Bay last weekend, and on the 5 hour drive back we worked out the stats for a party of adventurers:
Wulfgar Attributes:ST 3
AG 1
MD 0
AP 0
Combat Abilities:Brawl 0
Melee 2
Ranged 1
Defense 1
Life Blood: 13
Careers:Barbarian 2
Blacksmith 1
Hunter 1
Gladiator 0
Hero Points: 6
Homeland: Valgard
Boons: Marked by the Gods
Valgardian Blade
Flaws:Country Bumpkin
Languages: Illiterate
Valgardian
Broken Lemurian
- this a fudge to allow him to communicate with the rest of the party. In game terms it means the character has to talk with a thick Austrian accent and I (as GM) get to roll to see if the others [mis-]understood from time to time. You know what that means...
********************
Athanaseus (or Anatheus)*Attributes: ST 0
AG 0
MD 3
AP 1
Combat Abilities: Brawl 0
Melee 1
Ranged 0
Defense 3
Life Blood: 10
Careers:Magician 3
Scholar 1
Noble 0
Minstral/Poet 0
Hero Points: 5
Homeland: Sartala
Boons: Great Wealth
Flaws:Arrogant, City Dweller
Languages: Literate
Lemurian
Sorceric
Old Tongue of Man
********************
Bakkistabbo Attributes:ST -1
AG 3
MD 1
AP 1
Combat Abilities:Brawl 0
Melee 1
Ranged 1
Defense 2
Life Blood: 9
Careers:Assassin 1
Beggar 1
Merchant 0
Thief 2
Hero Points: 5
Homeland: Halakh
Boons: Escape Artist
Fighting Knife (Kir)
Sneaky
Flaws:Landlubber
Untrustworthy
Languages: Illiterate
Lemurian
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Valeria (or Venusia)* Attributes:ST 1
AG 1
MD 0
AP 2
Combat Abilities:Brawl 1
Melee 2
Ranged 0
Defense 1
Life Blood: 11
Careers:Dancer 1
Gladiator 1
Soldier 1
Mariner 1
Hero Points: 5
Homeland: Parsool
Boons: War Cry
Flaws:None
Languages: Illiterate
Lemurian
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Hestia (or Rolla)*Attributes:ST 1
AG 1
MD 1
AP 1
Combat Abilities:Brawl 1
Melee 1
Ranged 0
Defense 2
Life Blood: 9
Careers:Priest 2
Farmer/Peasant 0
Physician/Healer 1
Scribe/Scholar 1
Hero Points: 5
Homeland: Lysor
Boons: Disease Immunity
Learned: Flora & Fauna
Flaws:Delicate
Languages: Literate
Lemurian
* In the car we couldn't remember the names used in the Broadsword Adventures/D&D Mash-up. Not sure which names Bruce has decided on for this...
Note: All the above pictures are of
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