Tuesday, October 13, 2020

Lohwand: Some Preliminary Basing Ideas


Unit Bases (i.e. one figure = multiple persons)

OK, more-or-less final basing ideas:

1) Units get square or rectangular bases;
2) Single entities get round or oval bases;
3) Regular units are based with an even number of figures;
4) Irregular units are based with an odd number of figures;
5) My standard base is 4" x 5".

I have an idea that a phalanx sub-unit might be four bases, as above, but with the front edge being 4", not 5". So each base would be two figures wide by three deep, with the whole sub unit being four figures wide by six figures deep. Perhaps in this configuration it would have six bases instead of four, arrayed three wide by two deep. 

More later...

 

Saturday, October 10, 2020

Lohwand: Keoland - The Great Kingdom

 


Keoland
The Great Kingdom

Borrowing names again, this time from Greyhawk, today's post looks back into the history of my northern kingdoms known as The Shield Lands: Furyondy, Jemmerdy, Valon, Olokand, Ulek,  and Vanch. Over 500 years ago these were part of Keoland, a mighty kingdom with a history going back another 300 years or more.

Keoland is sometimes called The Great Kingdom, but this only during the reign of the Hestolian Dynasty, the last great family to rule the united Kingdom. King Hestol I expanded the kingdom south into Toonol and Wenelia. Hestol II pushed into Vanch, and south through the Forest of Rist, starting construction of the Great South Road. That work was completed by Hestol III who expanded further south and established Imther and the Great East Road to Torrel. Hestol IV consolidated the southern domains. In his long reign Castle Blue and Lossang were established as colonies on the north shore of Lake Van. He expanded eastwards, extending the Great East Road to the Pavis oasis, turning a squalid village into a thriving city controlling the caravan route to Turan.

The greatest extent of the Keoish kingdom was not reached until the reign of Hestol V. Ascending the throne at a young age, he expanded Keoland southwards, not stopping until Keoish armies had reached the southern seas. He expanded the Great South Road and established the stronghold of Dol Amroth at the edge of the Evervast Sea. He ruled long and the kingdom prospered, and it was under his rule that Keoland was first styled "The Great Kingdom". There were further wars, of course, against Dara Happa and Turan, and the Tharkian tribes to the west, but the borders were not expanded any further. 

The end of the kingdom came after Hestol V had been on the throne for over forty years. According to the legends he came under the spell of a witch who ensorcelled the king and caused him to embark on a mad crusade against the sorcerous realm of Pan Tang. Taking ship with a large fleet the King sailed into the Unknown East and neither he nor any of his army were ever seen or heard from again.

After a period of years, and several expeditions had been sent, and failed to return, the High Steward whom the king had left in his place declared that he would continue to rule "as the king had wished, in His name". The High Steward passed on his duties to his son, and so the tradition continued for three generations which each subsequent steward taking more powers and behaving more and more like a king himself.  

At this point factions began to develop. Nobles and subject tribes rebelled, and within ten short years the entire southern part of the kingdom was lost. The Stewards were disposed and the Keoish kingdom ceased to exist. The southern cities lingered for a time but were all eventually sacked. Pavis survives, in a much lessened form. The Great Forest of Rist reclaimed what was rightfully its own, and the Great South Road became little more than a track known as the Old South Road. Imther carried on as an independent kingdom and the two enclaves of Khauran and Khoraja still survive, but have no contact with the Shield Lands. The colonies on the shore of Lake Van fell into disrepair and were overrun by the forest tribes.

After generations of conflict the borders of the present day Shield Lands were more-or-less established as shown on the Lohwand campaign map. Dol Amroth has grown into a independent fortress island, the domain of the Order of the Swan. The Margravate of Jemmerdy was established to protect the southern border of Furyondy and is now a semi-independent entity. 

Saturday, October 3, 2020

Lohwand: The Legions of the Tharkallan Empire, Part 3


Roman Centurion Portrait 
by Andrea Mazzocchetti


I've been working out some more things about the Tharkallan Empire which, as you know, is my "Not Rome". I've been pulling a few things together that I'd already thought out, like naming the legions after gemstones and associating them with the provinces, and also the order in which the provinces were incorporated into the Empire. See my previous posts for all that.

Today I thought I'd try working out latin names for the various gemstones. I also looked up the Roman legions on wikipedia and learned about how they were named - which seems a bit of a muddle. Not that that is a bad thing, and in the end I have come up with my own muddle. 

One thing I learned was that Augustus disbanded many of the legions he inherited and renumbered the rest in numerical sequence. So this is how I started out. I decided to use the format:

Legio <number> <province of origin> <gemstone>

When I started looking up latin versions of the gemstones, I discovered that Sapphires and Rubies are different forms of the same stone (IIRC) and that made me turn those legions into sister legions from the same province.

Similarly I discovered that Carnelian had a darker version, Sard, and that gave me two legions associated with that province. 

What I did was keep the sequential numbers for the overall list and then add a second legion for those two provinces. So, Legio <number+1> etc. This gives me multiple Legio II's and IV's which I think nicely parallels the Real World. (You'll understand when you see the list.)

When I came to the end I realized I'd forgotten one: the Chromatic Legion, which is to be a sort of Praetorian Guard. I'd also decided to have a Diamond legion, so that added another, and not wanting to have an odd number of legions I added a third. These all I listed as under the capital: Thark.

So here is my list:

1) Legio I Jharkor Corneolus [Carnelian]
2) Legio II Jharkor Sarx [Sard]
3) Legio II Dharjiin Obsidianus [Obsidian]
4) Legio III Dharijor Sapphirus [Sapphire]
5) Legio IV Dharijor Ruber [Ruby]
6) Legio IV Doblian Topazus [Topaz]
7) Legio V Dorel Esmaraldus [Emerald]
8) Legio VI Bisset Amethystos [Amethyst]
9) Legio VIII Voria Ambar [Amber]
10) Legio IX Kostaddi Turchesius [Turquoise]
11) Legio X Karasal Onyx [Onyx]
12) Legio XI Nemedia Beryllus [Beryl]
13) Legio XII Filkhar Gagates [Jet]
14) Legio XIII Granbreton Achates [Agate]
15) Legio XIV Arolanit Iaspis [Jasper]
16) Legio I Thark Chromaticus [Chromatic]
17) Legio II Thark Adamantem [Diamond]
18) Legio III Thark Basaltes [Basalt]

This is not to say this list is final, of course! And I'm not sure yet whether it includes Auxilia or not. Probably not...

The other thing I did today was start making other legion associations: protector gods and goddesses, symbolic and animal associations, etc. This came about quite easily based on the associations of the gemstones.

I still have to work on that so I won't show it just yet.

Edit: I've just realized that I've missed a number. When I reorganized the list, likely when moving Ruby to join Sapphire, I didn't renumber the others properly. So Legio VII is missing. A Lost Legion! 😎

Now I have to work out what that is all about...