Monday, March 5, 2012

Khmer Galleys...


Khmer and Cham Galleys


And Again...





WIP pics of a basic galley, by Tony Harwood

Inspired by the drawings of the Khmer navies in The Armies of Angkor, I've commissioned Tony to make some models for the Garden of Kama setting. The intent is that the prow and stern pieces should be modular in order that a variety of designs can be used. The carved prows typically feature Naga, Makara and Garuda head designs. The galleys are going to be about 300 mm long by 46 mm wide. The figurehead is going to be slightly taller than they probably were historically, but that is OK as the Garden in primarily a fantasy setting anyway.

In addition to the galleys I am planning on getting some slightly smaller war canoes made as well.

It should be noted that while the artists impressions shown above are great for action, their depiction of the vessels is a little off. For one thing, they are too high out of the water - especially in the first painting - and they are not quite wide enough either. The galleys were apparently carved from a single log but then the sides were spread wide apart. A row of oarsmen with fairly short oars ran down each side; their only protection being a sort of wicker fence. The galleys were large enogh for warriors to stand in the prow and between the oarsmen. In the stern sat a single steersman.

Saturday, March 3, 2012

Tinkering...


Revised Armour and Shield Protection Chart for Barbarians of Lemuria.

I find I am always tinkering with rules; I don't think there is a rule set that I own that I haven't at least tried to tinker with at one time or other.

In this case, I didn't like that shields were only worth 1 point of protection. I wanted to add different sizes of shields and make larger shields better against missile fire. As far as armour goes, while I liked the variable protection values, I didn't like that the heavier armour could provide so little protection at times.

Barbarians of Lemuria

I've added "Barbarians of Lemuria" to my list of projects for 2012. This comes from a desire to use my Dwarven Forge terrain for some "Dungeon Crawl" expeditions. I've been pondering what rules to use for a while - we tried modifying Broadsword Adventures/Fantastic Worlds from Rattrap Productions. These are good rules - really good rules actually - but the magic in Broadsword Adventures was a little too vague as I recall. Then I tried converting D&D magic - in sort of a D&D-BA Mash-up, with limited success. It wasn't that it didn't work, it's just I wasn't too inspired by it all in the end.

I've tried the Song of Blades and Heroes from Ganesha Games, but some aspects of it were a little too loosey-goosey for my tastes. Two Hour Wargames has some good ideas, and my "Band of Joyous Heroes" rules is based on that system, but those rules are still being developed. Why not use this as part of the development process? Well, maybe I will - but right now I have set those aside. Maybe I'll come back to them, maybe not.

Barbarians of Lemuria is more an RPG than tabletop skirmish game, but it offers a certain flavour that makes it attractive to me. For one, it emphasizes the Conan-style Sword & Sorcery - lightly armoured barbarians over plate armoured knights. It isn't medieval Europe or Tolkien's Middle Earth, which is a good thing. The rules are simple, but I have yet to determine if they actually work in the role I intend. I was up in North Bay last weekend, and on the 5 hour drive back we worked out the stats for a party of adventurers:


Wulfgar
Attributes:
ST 3
AG 1
MD 0
AP 0
Combat Abilities:
Brawl 0
Melee 2
Ranged 1
Defense 1
Life Blood: 13
Careers:
Barbarian 2
Blacksmith 1
Hunter 1
Gladiator 0
Hero Points: 6
Homeland: Valgard
Boons:
Marked by the Gods
Valgardian Blade
Flaws:
Country Bumpkin
Languages:
Illiterate
Valgardian
Broken Lemurian
- this a fudge to allow him to communicate with the rest of the party. In game terms it means the character has to talk with a thick Austrian accent and I (as GM) get to roll to see if the others [mis-]understood from time to time. You know what that means...

********************


Athanaseus (or Anatheus)*
Attributes:
ST 0
AG 0
MD 3
AP 1
Combat Abilities:
Brawl 0
Melee 1
Ranged 0
Defense 3
Life Blood: 10
Careers:
Magician 3
Scholar 1
Noble 0
Minstral/Poet 0
Hero Points: 5
Homeland: Sartala
Boons:
Great Wealth
Flaws:
Arrogant, City Dweller
Languages:
Literate
Lemurian
Sorceric
Old Tongue of Man

********************


Bakkistabbo
Attributes:
ST -1
AG 3
MD 1
AP 1
Combat Abilities:
Brawl 0
Melee 1
Ranged 1
Defense 2
Life Blood: 9
Careers:
Assassin 1
Beggar 1
Merchant 0
Thief 2
Hero Points: 5
Homeland: Halakh
Boons:
Escape Artist
Fighting Knife (Kir)
Sneaky
Flaws:
Landlubber
Untrustworthy
Languages:
Illiterate
Lemurian

*******************


Valeria (or Venusia)*
Attributes:
ST 1
AG 1
MD 0
AP 2
Combat Abilities:
Brawl 1
Melee 2
Ranged 0
Defense 1
Life Blood: 11
Careers:
Dancer 1
Gladiator 1
Soldier 1
Mariner 1
Hero Points: 5
Homeland: Parsool
Boons:
War Cry
Flaws:
None
Languages:
Illiterate
Lemurian

********************


Hestia (or Rolla)*
Attributes:
ST 1
AG 1
MD 1
AP 1
Combat Abilities:
Brawl 1
Melee 1
Ranged 0
Defense 2
Life Blood: 9
Careers:
Priest 2
Farmer/Peasant 0
Physician/Healer 1
Scribe/Scholar 1
Hero Points: 5
Homeland: Lysor
Boons:
Disease Immunity
Learned: Flora & Fauna
Flaws:
Delicate
Languages:
Literate
Lemurian

* In the car we couldn't remember the names used in the Broadsword Adventures/D&D Mash-up. Not sure which names Bruce has decided on for this...

Note: All the above pictures are of Reaper Miniatures from their website. Head on over there, and use their Figure Finder utility to find your perfect character miniature!

Sunday, February 19, 2012

The Daughters of Mara

The Armatures...

"During seven days while the Buddha was experiencing of the bliss of deliverance under the banyan tree, the three daughters of Mara came and tried in vain to lure the Lord to worldly pleasure."

In the Garden of Kama, the Daughters are demons: both seductive and deadly. Those that resist their temptations they attack in a vindictive rage. They are spiteful, sadistic and bloodthirsty.

Tuesday, February 14, 2012

The Kshatriya - the Warrior Caste

The Kshatriya are the warrior caste in the Garden of Kama, as they are in India of old. They are the ruling caste of all nations except Champakou, the Land of the Black Lotus, where the priest-kings hold sway, raising the priestly caste above that of the warrior.

There are several recognized dynasties within the Kshatriya, as the various clans claim descent from different deities or ancient heroes. The four most prominent are:

1) The Suryavanshi or Solar dynasty, claiming descent from Surya, the God of the Sun;

2) The Chandravanshi or Lunar dynasty, claiming descent from Chandra, the God of the Moon;

3) The Agnivanshi or Fire dynasty, claiming descent from Agni, the God of Fire;

4) The Nāgvanshi or Serpent dynasty is a sub-clan of Suryavanshi kshatriyas. These two dynasties are often friendly towards each other.

There are also several "lost" dynasties, so-called because they are rarely found or have thought to have died out completely. These are the dynasties of Water, Air, Earth and Darkness. The Water dynasty still exists in isolated pockets along the coasts or the southern islands. It is said that the only Air dynasty left are in the mountains to the north and on the Terrible Plateau. The Earth dynasty is said to exist in deep forests and the remote parts of the western desert. The Darkness dynasty is held by many to be extinct.

Monday, February 13, 2012

Some Background to the Garden of Kama

The North
To the north lies the mighty Shan Shan [name may change] mountains and the Terrifying Plateau where dwells Mara, the Lord of Evil and his demonic minions, the chief among whom are known simply as the Mara and the Daughters of Mara. There also lies the Kingdom of Jong Yu [name may change], the last realm of man in the North.

The East
From the plateau several rivers descend onto the lush central plains. To the east, the Pirya river [name may change] flows into a series of large lakes, of which the Tara Ji, is the largest; the others being the Gong Hu, Tara Ki and Gong My. [all these names subject to change]

Here lie the amazon realms of Aoa and Ologog, and the great Kingdom of Kamjola. From the lakes the river flows into a wide delta, the Mu Jan [name may change], at the mouth of which is the island Kingdom of Kana Ko. The river Xa [name may change] flows into the Mu Jan from the north-east forming the border of the realm of the Priest-Kings of Champakou, also called the "Land of the Black Lotus."

During the wet season these rivers overflow their banks, inundating much of the land from the lakes all the way to the delta. As a result all these lands have large inland navies of war canoes and galleys.

The West
Two other large rivers descend from the plateau, flowing west and south. The Xir takes the westernmost path, meandering through dry hills and the Desert of Xi [name may change] before emptying into the Bay of Xang [name may change]. This river forms the western border of the Kingdom of Panam. [name may change]

The river Koranga [name may change] flows more directly south across the central plains before winding its way through the highlands and forests of the South; it is the longest river, skirting the Padmanak Plateau [name may change] before reaching the sea almost at the southernmost head of land. There are many small kingdoms and principalities along the banks of this river and along the seacoast it runs parallel to for most of it's length. The mighty Kingdom of Lohwand rules the plateau and the seacoast that runs along its eastern edge.

The South
The Koranga finally empties into the sea after flowing through the great southern forests. Many small kingdoms continually war for control of these lush landscapes and the fertile island of Kasyan La [name may change] which lies merely 100km off the coast.

Notes:
1) As noted, many of the names are subject to change, having mostly been made up on the fly as I typed this out. Those shown in bold are the primary factions;
2) I have changed some of the countries from my first draft. Aoa and Ologog are both Amazon nations – bitter rivals who are none too friendly with their other neighbours either;
3) The Kingdom of Kamjola has become the “Khmer inspired” faction;
4) For the Kingdom of Jong Yu I am intending to use the Perry Miniatures Koreans, or at least the ones in the cool heavy armour!
5) For the Kingdom of Panam I will be using a combination of Games Workshop Easterlings and Warriors of Khand;
6) Champakou has been developed slightly, to be ruled by the “priest-kings” rather than a warrior dynasty as the balance of the kingdoms are. I am styling it as the “Land of the Black Lotus” because of their “lotus patterned” headdresses, inspired by the Cham;
7) There are kingdoms of Naga and Rakshasa interspersed between these human nations. There are Rakshasa who fight for the human nations as well as those who oppose them;
8) There are also tribes of Hanuman, monkey-men, living in the forest. In fact, many types of beast men exist;
9) There are wild tribes of humans living in the forests, mountains and desert as well.