Some slight additions.
Added: close order and defenses to the melee and morale sections.
Unfortunately we decided that with omicron sweeping our communities that we could leave our refight of the battle until another day. It would have been nice to do it on the anniversary but not essential. Anyway, I'm not ready yet. I might have been but once that decision was made I slacked off somewhat so I am a bit behind schedule.
I have been tinkering with the rules, adding bonuses for close order and defending defenses. And also a Yes/No aspect to the Fate Table.
Another thing I might add is an answer to where Durnford's ammunition supply ended up. Vause's troop escorted it to camp but thereafter it is not mentioned, and of course, Durnford and the men with him had no idea where it was, hence their ammunition supply problems. AFAIK no orders were issued to set up a camp from Durnford's column, though if there were then presumably it would have been on the South end beside 1/24th. As I see it, the wagons could have been left on the Western side of the Nek, or moved to where this new camp might be established, or perhaps moved up to the NNC camps. So when an NCO or Officer is sent to retrieve ammo he has a bit of a problem. From accounts of the battle the ammunition supply was not located, so I'm guessing it didn't have a big sign on it! I'm thinking a random draw of chits from a bag, with one draw per turn and only one chit being the correct location. If somebody thinks to ask Lt Vause then they get two chits.