The list of cards is shown below. I found this list online and have reproduced it here as I found it. Not sure what the "correspondences" are all about. I haven't found a use for them yet.
The important bit for me, and the way I have used the deck in the past, all has to do with the card subject or theme and its meaning. I used to use the card deck itself, but when I started thinking about it again I found mine had gone astray. Then today I realized that since there were 36 cards I could easily use dice to get the same results I used to from drawing the cards. Not as pretty, but very functional.
What follows is a system for fleshing out various characteristics in a campaign. Have a look at the card list and the meaning of each card. And also the meaning of the card if "reversed".
The notes explain how it works.
The Everway Fortune Deck
D66
|
Card
|
Meaning/Reversed
|
Correspondences
|
1-1
|
Autumn
|
Plenty/Want
|
earth,
Taurus, Virgo, Capricorn
|
1-2
|
The
Cockatrice
|
Corruption/Recovery
|
earth
and water
|
1-3
|
The
Creator
|
Nurture/Abandonment
|
earth,
water, the moon
|
1-4
|
Death
|
Change/Stasis
|
water
|
1-5
|
The Defender
|
Safety/Peril
|
air,
fire, the sun
|
1-6
|
The
Dragon
|
Cunning/Blind Fury
|
earth,
air
|
2-1
|
Drowning
in Armor
|
Protective
Measures Turn Dangerous/ True Prudence
|
air
(negative)
|
2-2
|
The
Eagle
|
The
Mind Prevails/Thoughtlessness
|
air
|
2-3
|
Fearing
Shadows
|
Unnecessary
Fear/Recognizing Safety
|
fire
(negative)
|
2-4
|
Fertility
|
Growth/Decline
|
water
and earth
|
2-5
|
The
Fish
|
The
Soul Prevails/Shallowness
|
water
|
2-6
|
The
Fool
|
Freedom/Lack of Connection
|
the sun
|
3-1
|
The
|
Valour/Cowardice
|
fire
and air
|
3-2
|
The
Hermit
|
Wisdom/Isolation
|
Mercury
|
3-3
|
Inspiration
|
Creativity/Lack of Imagination
|
water
and fire
|
3-4
|
The
King
|
Authority/Tyranny
|
Jupiter
|
3-5
|
Knowledge
|
Truth/Falsehood
|
air
|
3-6
|
Law
|
Order/Treachery
|
air and
earth
|
4-1
|
The
Lion
|
The
Body Prevails/Weakness
|
earth
and fire
|
4-2
|
Nature
|
Life
Energy/Energy Sapped
|
earth
|
4-3
|
Overlooking
the Diamond
|
Missing
Opportunity/Recognizing
|
water
(negative)
|
4-4
|
The
Peasant
|
Simple
Strength/Lack of Vision
|
Venus
|
4-5
|
The
|
Rebirth/Destruction
|
water
and fire
|
4-6
|
The
Priestess
|
Understanding
Mysteries/Impracticality
|
the
moon
|
5-1
|
The
Satyr
|
Indulgence/Moderation
|
fire
and earth
|
5-2
|
The
Smith
|
Productivity/Evil Effort
|
Mars
|
5-3
|
The
Soldier
|
Duty/Blind Obedience
|
Saturn
|
5-4
|
Sowing
Stones
|
Fruitless
Labor/Ceasing Fruitless Labour
|
earth (negative)
|
5-5
|
Spring
|
New
Growth/Stagnation
|
air,
Gemini, Libra, Aquarius
|
5-6
|
Striking
the Dragon's Tail
|
Underestimating
the Challenge/Recognizing the Larger
Problem
|
all
four elements
|
6-1
|
Summer
|
Energy/Exhaustion
|
fire,
Aries, Leo, Sagittarius
|
6-2
|
Trickery
|
Deceit/Subterfuge Revealed
|
fire
and air
|
6-3
|
The
Unicorn
|
Purity/Temptation
|
air and
water
|
6-4
|
War
|
Great
Effort/Effort Misspent
|
fire
|
6-5
|
Winter
|
Maturity/Inexperience
|
water,
Cancer, Scorpio, Pisces
|
6-6
|
The
Usurper
|
At War/Civil War
|
conflict
|
Notes:
1) The
Usurper is my own interpretation for use in the campaign.
2) D66
– Roll two six sided dice one after the other to determine the card result. Or
roll two different coloured dice together, with one die as the “ones” and the
other as the “tens”.
3) Results
cannot be duplicated for a given entity. Re-roll duplicate results.
4) Each
result can be either normal or “reversed”, giving an alternate meaning. Roll a
third six sided die for each result: 1-3 = Normal
4-6 = Reversed.
5) List
source: http://www.highclearing.com/amberway2/fortunedeck2.html
6) The
Fortune Deck is used to establish the campaign background in very general terms.
7) All
significant entities in the campaign should have a card result rolled for each
of the following categories: Past, Present, Future, Virtue, Fault, and Fate.
8) The
Past, Present and Future results serve to describe the overall tone for each of
those time periods for each entity.
9) The
Virtue and Fault results describe strong characteristics about the entity.
10) The Fate
result describes the end result for the entity in very general terms.
11) Example:
Past: 3-1 = The Griffin , Valour
Present: 4-2, reversed = Nature, Energy Sapped
Future: 2-6 = The Fool, Freedom
Virtue: 5-2 = The Smith,
Productivity
Fault: 3-4, reversed = The King, Tyranny
Fate: 6-2 = Trickery, Deceit
Result: The Kingdom of Olokand
has long stood as a bulwark against the forces of darkness. Its people are
strong, brave and industrious but the long struggle has left the nation spent
and the coffers empty. The current ruler is a ruthless tyrant who is squeezing
the people dry. In the future a rival within his court will rebel and release
the people from his oppression.
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