The list of cards is shown below. I found this list online and have reproduced it here as I found it. Not sure what the "correspondences" are all about. I haven't found a use for them yet.
The important bit for me, and the way I have used the deck in the past, all has to do with the card subject or theme and its meaning. I used to use the card deck itself, but when I started thinking about it again I found mine had gone astray. Then today I realized that since there were 36 cards I could easily use dice to get the same results I used to from drawing the cards. Not as pretty, but very functional.
What follows is a system for fleshing out various characteristics in a campaign. Have a look at the card list and the meaning of each card. And also the meaning of the card if "reversed".
The notes explain how it works.
The Everway Fortune Deck
| 
D66 | 
Card | 
Meaning/Reversed | 
Correspondences | 
| 
1-1 | 
Autumn | 
Plenty/Want | 
earth,
  Taurus, Virgo, Capricorn | 
| 
1-2 | 
The
  Cockatrice | 
Corruption/Recovery | 
earth
  and water | 
| 
1-3 | 
The
  Creator | 
Nurture/Abandonment | 
earth,
  water, the moon | 
| 
1-4 | 
Death | 
Change/Stasis | 
water | 
| 
1-5 | 
The Defender | 
Safety/Peril | 
air,
  fire, the sun | 
| 
1-6 | 
The
  Dragon | 
Cunning/Blind Fury | 
earth,
  air | 
| 
2-1 | 
Drowning
  in Armor | 
Protective
  Measures Turn Dangerous/ True Prudence | 
air
  (negative) | 
| 
2-2 | 
The
  Eagle | 
The
  Mind Prevails/Thoughtlessness | 
air | 
| 
2-3 | 
Fearing
  Shadows | 
Unnecessary
  Fear/Recognizing Safety | 
fire
  (negative) | 
| 
2-4 | 
Fertility | 
Growth/Decline | 
water
  and earth | 
| 
2-5 | 
The
  Fish | 
The
  Soul Prevails/Shallowness | 
water | 
| 
2-6 | 
The
  Fool | 
Freedom/Lack of Connection | 
the sun | 
| 
3-1 | 
The  | 
Valour/Cowardice | 
fire
  and air | 
| 
3-2 | 
The
  Hermit | 
Wisdom/Isolation | 
Mercury | 
| 
3-3 | 
Inspiration | 
Creativity/Lack of Imagination | 
water
  and fire | 
| 
3-4 | 
The
  King | 
Authority/Tyranny | 
Jupiter | 
| 
3-5 | 
Knowledge | 
Truth/Falsehood | 
air | 
| 
3-6 | 
Law | 
Order/Treachery | 
air and
  earth | 
| 
4-1 | 
The
  Lion | 
The
  Body Prevails/Weakness | 
earth
  and fire | 
| 
4-2 | 
Nature | 
Life
  Energy/Energy Sapped | 
earth | 
| 
4-3 | 
Overlooking
  the Diamond | 
Missing
  Opportunity/Recognizing  | 
water
  (negative) | 
| 
4-4 | 
The
  Peasant | 
Simple
  Strength/Lack of Vision | 
Venus | 
| 
4-5 | 
The  | 
Rebirth/Destruction | 
water
  and fire | 
| 
4-6 | 
The
  Priestess | 
Understanding
  Mysteries/Impracticality | 
the
  moon | 
| 
5-1 | 
The
  Satyr | 
Indulgence/Moderation | 
fire
  and earth | 
| 
5-2 | 
The
  Smith | 
Productivity/Evil Effort | 
Mars | 
| 
5-3 | 
The
  Soldier | 
Duty/Blind Obedience | 
Saturn | 
| 
5-4 | 
Sowing
  Stones | 
Fruitless
  Labor/Ceasing Fruitless Labour | 
earth (negative) | 
| 
5-5 | 
Spring | 
New
  Growth/Stagnation | 
air,
  Gemini, Libra, Aquarius | 
| 
5-6 | 
Striking
  the Dragon's Tail | 
Underestimating
  the Challenge/Recognizing the Larger
  Problem | 
all
  four elements | 
| 
6-1 | 
Summer | 
Energy/Exhaustion | 
fire,
  Aries, Leo, Sagittarius | 
| 
6-2 | 
Trickery | 
Deceit/Subterfuge Revealed | 
fire
  and air | 
| 
6-3 | 
The
  Unicorn | 
Purity/Temptation | 
air and
  water | 
| 
6-4 | 
War | 
Great
  Effort/Effort Misspent | 
fire | 
| 
6-5 | 
Winter | 
Maturity/Inexperience | 
water,
  Cancer, Scorpio, Pisces | 
| 
6-6 | 
The
  Usurper | 
At War/Civil War | 
conflict | 
Notes:
1)      The
Usurper is my own interpretation for use in the campaign. 
2)      D66
– Roll two six sided dice one after the other to determine the card result. Or
roll two different coloured dice together, with one die as the “ones” and the
other as the “tens”.
3)      Results
cannot be duplicated for a given entity. Re-roll duplicate results.
4)      Each
result can be either normal or “reversed”, giving an alternate meaning. Roll a
third six sided die for each result: 1-3 = Normal 
4-6 = Reversed. 
5)      List
source: http://www.highclearing.com/amberway2/fortunedeck2.html
6)      The
Fortune Deck is used to establish the campaign background in very general terms. 
7)      All
significant entities in the campaign should have a card result rolled for each
of the following categories: Past, Present, Future, Virtue, Fault, and Fate.
8)      The
Past, Present and Future results serve to describe the overall tone for each of
those time periods for each entity. 
9)      The
Virtue and Fault results describe strong characteristics about the entity. 
10)  The Fate
result describes the end result for the entity in very general terms.
11)  Example: 
Past: 3-1 = The Griffin 
Present: 4-2, reversed = Nature, Energy Sapped
Future: 2-6 = The Fool, Freedom
Virtue: 5-2 = The Smith,
Productivity
Fault: 3-4, reversed = The King, Tyranny
Fate: 6-2 = Trickery, Deceit
Result: The Kingdom  of Olokand 
 

