Sunday, December 16, 2012
Canoe WIP
Tuesday, August 21, 2012
More progress on the galleys...
Friday, August 17, 2012
Crews...
I've asked for additional copies to send to a sculptor to get the crews started on.
Also, currently looking into the possibility of doing other variants some time down the road. In particular: Dong Son (bronze age Vietnamese, essentially)
Of course, we need to translate this into some concept art first!
Thursday, August 9, 2012
War Galleys and Canoes...some progress!
The galleys were sculpted by Tony Harwood. The galley is about 12" long, and the canoe about 8".
Oh, yeah, almost forgot - the Mara are going off for molding and casting tomorrow. :-)
Wednesday, June 13, 2012
Daughters of Mara - group picture...
Saturday, May 26, 2012
O is for Olicanalad
Olicanalad's Games is a blog I follow on occasion. James Roach is a wargamer and a superb painter, whose output in sheer quantity of figures alone is amazing but when paired with epic battles like the one shown above is awe inspiring!
Check out his blog for more great pics of other battles. The way wargaming was meant to be! :-)
Wednesday, May 23, 2012
Saturday, May 19, 2012
N is for Nunavut
Canada's newest, largest and northernmost territory, Nunavut came into being on April 1st, 1999 when the North West Territories was split into two parts. Largest, but also the least populated. Way up at the northernmost tip of Ellesmere island is Alert, the northernmost continuously inhabited place on the planet.
Sunday, May 13, 2012
M is for Manticore
The Manticore is one of my favourite mythological beasts. Sometimes they are attributed with tails that can fling barbed spikes, but I think I prefer the version with a scorpion tail. In some settings, notably Games Workshop's Old Worlde (Warhammer Fantasy), they are treated as Chaos Beasts, but I prefer to classify them merely as creatures of the wild. Along with Minotaurs, they are just another form of the so-called "Beastmen."
Saturday, April 21, 2012
L is for Lohwand
Thursday, April 12, 2012
K is for Kalidah
With the heads of a tiger and the body of a bear, I think the Kalidah would be a great creature for the Garden of Kama setting, even though it doesn't come from any eastern mythology. Instead it comes from Frank Baum's "The Wizard of Oz", from whence this illustration comes.
Wednesday, April 11, 2012
J is for Jasoom
When Edgar Rice Burroughs wrote his tales about John Carter and the incomparable Dejah Thoris (see "D is for Dejah Thoris") he went to some trouble to do more than just set out the plot. While he didn't develop entire languages in the way linguists such as JRR Tolkien did for Middle Earth and MAR Barker did for Tékumel, he did work out the martian names for people, places and things. Barsoom, of course, was the name for Mars itself. Jasoom was their name for Earth, and Cosoom was the planet Venus.
I is for Iaijutsu
Historically, Iaijutsu is the Japanese art of fast sword drawing first developed in the 15th century. In modern times, it is known as Iaido which translates roughly as "the way of mental presence and immediate reaction", or so wiki tells me. I first encountered the term in the old Bushido RPG, where IIRC it was a skill one could take to strike first in the first round of combat.
Tuesday, April 10, 2012
H is for Hanuman
Monday, April 9, 2012
G is for Garuda
In the Garden of Kama setting, the Garuda are a race. The intent is to produce miniatures with both male and female versions. They aid Solar Dynasty of the Kshatriya and war with the Serpent Dynasty.
Friday, April 6, 2012
F is for Flash Gordon
Thursday, April 5, 2012
Wednesday, April 4, 2012
Tuesday, April 3, 2012
C is for Conan
Overall I thought that Jason Momoa made a good Conan, but I think the script-writer and director really let everybody down. The opening scene with Conan as a lad was near-perfect but the movie quickly moves on to rolling foam rocks down a hill like in so many bad Hollywood movies from the 60's and 70's. Was that all they could come up with? Why are so many movies filmed in what looks to be a quarry? What's up with the boat the bad guy is hauling around? (Except to splinter nicely when Conan hurls a rock at it!) And what is up with that stupid mask?!
The ingredients were there but the director (and co.) made a mess of it. It was better than Pathfinder, but not by much!
Monday, April 2, 2012
B is for Barsetshire
Barsetshire is located somewhere in southern England, south-west of London, north of Portsmouth and east of Stonehenge - but not really, seeing as it is actually a fictional county created by Anthony Trollope. Several later writers also set their novels in Barsetshire, including Angella Thirkell. In addition, in the original St. Trinian's movies, the school was located in Barchester.
My interest in the county comes from the relatively recent "Very British Civil War" craze - or the "Third English Civil War." Over the years several artists have made some rather good maps of the area, and one of these I am misappropriating for my "Very British Civil War" games.
What is the Very British Civil War, or VBCW? See here.
Eh, Wot! Wot?!
The naming of the main watercourse - the River - brings a nice little bit of overlap with "Wind in the Willows", which is perfect as Mutton Chop Miniatures now has a line of quirky character types and ne'er-do-wells inspired by the characters in that novel; for example: the "Windy Chaps", representing Toad, Badger, Ratty and Mole, and the "Weasley Wretches", representing the weasels, in the form of a gang of smugglers and brigands.
Angella Thirkell's novels appear to be set around the same general time and there seems to be a good bunch of online reference material. I am hoping to borrow names and minor details from these online sources to help flesh out the county. I can always modify the bits I don't like and throw in characters from other sources - such as the Mutton Chop lads mentioned above!
Sunday, April 1, 2012
New Galley Pic...
The finished basic galley with a figure for scale. This will be cast in resin before the bow and stern posts are cut in order to make the whole thing modular. The bits will then be sent to one of sculptors to get the various carvings done. In addition to the plain variants, the plan is for 2 different bow, stern and hull pieces. Some examples can be seen in previous posts: here and here.
A is for Aoa
The two Amazon nations in the Garden of Kama, Aoa and Ologog, are alike in many ways but are bitter rivals, often being found on opposite sides of any conflict. Both are ruled by a Rani of the Kshatriya warrior caste and both revere the Goddess Kali. The Kshatriya of Aoa are of the Fire Dynasty, however, while the Kshatriya of Ologog are of the Solar Dynasty and this is the source of their great rivalry.
More information about the Kshatriya can be found here.
Thursday, March 22, 2012
Tuesday, March 20, 2012
Galley - almost done...
The plan is to send this off to be cast in resin. The prow and stern posts will be cut and made so they slot together to allow for modularization. There will be a couple of versions of the hull, which often had Makara heads carved at the front; of the prow, which featured various Naga or Garuda heads; and the stern which was often fashioned into a Naga tail.
Monday, March 12, 2012
Khmer Galley WIP...
Monday, March 5, 2012
Khmer Galleys...
In addition to the galleys I am planning on getting some slightly smaller war canoes made as well.
Saturday, March 3, 2012
Tinkering...
Barbarians of Lemuria
I've tried the Song of Blades and Heroes from Ganesha Games, but some aspects of it were a little too loosey-goosey for my tastes. Two Hour Wargames has some good ideas, and my "Band of Joyous Heroes" rules is based on that system, but those rules are still being developed. Why not use this as part of the development process? Well, maybe I will - but right now I have set those aside. Maybe I'll come back to them, maybe not.
Barbarians of Lemuria is more an RPG than tabletop skirmish game, but it offers a certain flavour that makes it attractive to me. For one, it emphasizes the Conan-style Sword & Sorcery - lightly armoured barbarians over plate armoured knights. It isn't medieval Europe or Tolkien's Middle Earth, which is a good thing. The rules are simple, but I have yet to determine if they actually work in the role I intend. I was up in North Bay last weekend, and on the 5 hour drive back we worked out the stats for a party of adventurers:
Wulfgar
Attributes:
ST 3
AG 1
MD 0
AP 0
Combat Abilities:
Brawl 0
Melee 2
Ranged 1
Defense 1
Life Blood: 13
Careers:
Barbarian 2
Blacksmith 1
Hunter 1
Gladiator 0
Hero Points: 6
Homeland: Valgard
Boons:
Marked by the Gods
Valgardian Blade
Flaws:
Country Bumpkin
Languages:
Illiterate
Valgardian
Broken Lemurian
- this a fudge to allow him to communicate with the rest of the party. In game terms it means the character has to talk with a thick Austrian accent and I (as GM) get to roll to see if the others [mis-]understood from time to time. You know what that means...
********************
Athanaseus (or Anatheus)*
Attributes:
ST 0
AG 0
MD 3
AP 1
Combat Abilities:
Brawl 0
Melee 1
Ranged 0
Defense 3
Life Blood: 10
Careers:
Magician 3
Scholar 1
Noble 0
Minstral/Poet 0
Hero Points: 5
Homeland: Sartala
Boons:
Great Wealth
Flaws:
Arrogant, City Dweller
Languages:
Literate
Lemurian
Sorceric
Old Tongue of Man
********************
Bakkistabbo
Attributes:
ST -1
AG 3
MD 1
AP 1
Combat Abilities:
Brawl 0
Melee 1
Ranged 1
Defense 2
Life Blood: 9
Careers:
Assassin 1
Beggar 1
Merchant 0
Thief 2
Hero Points: 5
Homeland: Halakh
Boons:
Escape Artist
Fighting Knife (Kir)
Sneaky
Flaws:
Landlubber
Untrustworthy
Languages:
Illiterate
Lemurian
*******************
Valeria (or Venusia)*
Attributes:
ST 1
AG 1
MD 0
AP 2
Combat Abilities:
Brawl 1
Melee 2
Ranged 0
Defense 1
Life Blood: 11
Careers:
Dancer 1
Gladiator 1
Soldier 1
Mariner 1
Hero Points: 5
Homeland: Parsool
Boons:
War Cry
Flaws:
None
Languages:
Illiterate
Lemurian
********************
Hestia (or Rolla)*
Attributes:
ST 1
AG 1
MD 1
AP 1
Combat Abilities:
Brawl 1
Melee 1
Ranged 0
Defense 2
Life Blood: 9
Careers:
Priest 2
Farmer/Peasant 0
Physician/Healer 1
Scribe/Scholar 1
Hero Points: 5
Homeland: Lysor
Boons:
Disease Immunity
Learned: Flora & Fauna
Flaws:
Delicate
Languages:
Literate
Lemurian
* In the car we couldn't remember the names used in the Broadsword Adventures/D&D Mash-up. Not sure which names Bruce has decided on for this...
Note: All the above pictures are of Reaper Miniatures from their website. Head on over there, and use their Figure Finder utility to find your perfect character miniature!
Wednesday, February 22, 2012
Sunday, February 19, 2012
The Daughters of Mara
"During seven days while the Buddha was experiencing of the bliss of deliverance under the banyan tree, the three daughters of Mara came and tried in vain to lure the Lord to worldly pleasure."
Tuesday, February 14, 2012
The Kshatriya - the Warrior Caste
The Kshatriya are the warrior caste in the Garden of Kama, as they are in India of old. They are the ruling caste of all nations except Champakou, the Land of the Black Lotus, where the priest-kings hold sway, raising the priestly caste above that of the warrior.
There are several recognized dynasties within the Kshatriya, as the various clans claim descent from different deities or ancient heroes. The four most prominent are:
1) The Suryavanshi or Solar dynasty, claiming descent from Surya, the God of the Sun;
2) The Chandravanshi or Lunar dynasty, claiming descent from Chandra, the God of the Moon;
3) The Agnivanshi or Fire dynasty, claiming descent from Agni, the God of Fire;
4) The Nāgvanshi or Serpent dynasty is a sub-clan of Suryavanshi kshatriyas. These two dynasties are often friendly towards each other.
There are also several "lost" dynasties, so-called because they are rarely found or have thought to have died out completely. These are the dynasties of Water, Air, Earth and Darkness. The Water dynasty still exists in isolated pockets along the coasts or the southern islands. It is said that the only Air dynasty left are in the mountains to the north and on the Terrible Plateau. The Earth dynasty is said to exist in deep forests and the remote parts of the western desert. The Darkness dynasty is held by many to be extinct.
Monday, February 13, 2012
Some Background to the Garden of Kama
To the north lies the mighty Shan Shan [name may change] mountains and the Terrifying Plateau where dwells Mara, the Lord of Evil and his demonic minions, the chief among whom are known simply as the Mara and the Daughters of Mara. There also lies the Kingdom of Jong Yu [name may change], the last realm of man in the North.
The East
From the plateau several rivers descend onto the lush central plains. To the east, the Pirya river [name may change] flows into a series of large lakes, of which the Tara Ji, is the largest; the others being the Gong Hu, Tara Ki and Gong My. [all these names subject to change]
Here lie the amazon realms of Aoa and Ologog, and the great Kingdom of Kamjola. From the lakes the river flows into a wide delta, the Mu Jan [name may change], at the mouth of which is the island Kingdom of Kana Ko. The river Xa [name may change] flows into the Mu Jan from the north-east forming the border of the realm of the Priest-Kings of Champakou, also called the "Land of the Black Lotus."
During the wet season these rivers overflow their banks, inundating much of the land from the lakes all the way to the delta. As a result all these lands have large inland navies of war canoes and galleys.
The West
Two other large rivers descend from the plateau, flowing west and south. The Xir takes the westernmost path, meandering through dry hills and the Desert of Xi [name may change] before emptying into the Bay of Xang [name may change]. This river forms the western border of the Kingdom of Panam. [name may change]
The river Koranga [name may change] flows more directly south across the central plains before winding its way through the highlands and forests of the South; it is the longest river, skirting the Padmanak Plateau [name may change] before reaching the sea almost at the southernmost head of land. There are many small kingdoms and principalities along the banks of this river and along the seacoast it runs parallel to for most of it's length. The mighty Kingdom of Lohwand rules the plateau and the seacoast that runs along its eastern edge.
The South
The Koranga finally empties into the sea after flowing through the great southern forests. Many small kingdoms continually war for control of these lush landscapes and the fertile island of Kasyan La [name may change] which lies merely 100km off the coast.
Notes:
1) As noted, many of the names are subject to change, having mostly been made up on the fly as I typed this out. Those shown in bold are the primary factions;
2) I have changed some of the countries from my first draft. Aoa and Ologog are both Amazon nations – bitter rivals who are none too friendly with their other neighbours either;
3) The Kingdom of Kamjola has become the “Khmer inspired” faction;
4) For the Kingdom of Jong Yu I am intending to use the Perry Miniatures Koreans, or at least the ones in the cool heavy armour!
5) For the Kingdom of Panam I will be using a combination of Games Workshop Easterlings and Warriors of Khand;
6) Champakou has been developed slightly, to be ruled by the “priest-kings” rather than a warrior dynasty as the balance of the kingdoms are. I am styling it as the “Land of the Black Lotus” because of their “lotus patterned” headdresses, inspired by the Cham;
7) There are kingdoms of Naga and Rakshasa interspersed between these human nations. There are Rakshasa who fight for the human nations as well as those who oppose them;
8) There are also tribes of Hanuman, monkey-men, living in the forest. In fact, many types of beast men exist;
9) There are wild tribes of humans living in the forests, mountains and desert as well.
Tuesday, January 31, 2012
The Garden of Kama
Who? Hmmm, not sure if that applies in this case..."me", I guess, or Andrew May, as he has done the sculpting so far; and others, who haven't yet done any for it, but shall...
What? A sort of Fantasy India and South-East Asia with elements of Hindu and Buddhist Mythology; Thai, Burmese, Cambodian folklore; and Tibetan Sacred Art. Plus some inspiration from the Hari Siri komix.
When? It's set in a mythical "Time of Heroes" when gods and men walked together and fought demons and each other. Before the events in the Ramayana or the Mahabharata, or perhaps around the same time. Who knows? Time sorta tends to flow together in Myths anyway!
I think the Hari Ragat setting is just off the map to the east.
And then Andrew got me hooked on Tibetan sacred art and it sort of went from there!
Monday, January 30, 2012
The Mara Completed!
Next up: their sisters, the Daughters of Mara!